Saturday, August 13, 2011

Free PDF Threats of the Galaxy (Star Wars Roleplaying Game), by Rodney Thompson Robert J. Schwalb

Free PDF Threats of the Galaxy (Star Wars Roleplaying Game), by Rodney Thompson Robert J. Schwalb

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Threats of the Galaxy (Star Wars Roleplaying Game), by Rodney Thompson Robert J. Schwalb

Threats of the Galaxy (Star Wars Roleplaying Game), by Rodney Thompson Robert J. Schwalb


Threats of the Galaxy (Star Wars Roleplaying Game), by Rodney Thompson Robert J. Schwalb


Free PDF Threats of the Galaxy (Star Wars Roleplaying Game), by Rodney Thompson Robert J. Schwalb

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Threats of the Galaxy (Star Wars Roleplaying Game), by Rodney Thompson Robert J. Schwalb

About the Author

RODNEY THOMPSON recently joined Wizards of the Coast's R&D team as a game designer after several years of freelance writing. His most recent work includes Star Wars Roleplaying Game Saga Edition core rulebook and the Starships of the Galaxy(TM) game supplement.

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Product details

Hardcover: 160 pages

Publisher: Wizards of the Coast (May 20, 2008)

Language: English

ISBN-10: 0786947810

ISBN-13: 978-0786947812

Product Dimensions:

9.3 x 0.6 x 8.9 inches

Shipping Weight: 1.3 pounds

Average Customer Review:

3.9 out of 5 stars

26 customer reviews

Amazon Best Sellers Rank:

#201,333 in Books (See Top 100 in Books)

I held off on buying this book. I wasn't sure I needed it. After all, the core rulebook has rules for generating NPCs and there are plenty of generic characters described in the other books. But after creating a spreadsheet that automatically calculated attribute values and their related statistics, skills, feats, talents, etc., I came to one conclusion: this is a lot of work. Especially without the spreadsheet, I'd be spending hours getting an NPC just right and looking up values, calculating other ones. So I thought, "why not just buy a book loaded with NPCs other people have spent the time fleshing out and assigning CL values to?" Great idea! That's what the book is: a bunch of generic characters (and a few unique ones), creatures, and droids that you can easily drop into an adventure and throw at players. Plus, their CL values are already calculated, which is not as easy as it sounds. There's a little extra information on designing encounters, but it's nothing crucial. Anyway, if you already have the core rulebook, Starships of the Galaxy, and Scum and Villainy, you should just pay for this book and have the four core books on the shelf - it's worth it.

This is my first monster book and I was excited to look through it getting ready to start playing some Star Wars...Content:I would have frankly liked to have seen more generic creatures and/or characters. I agree with other reviews that grouping species together rather than putting them throughout the book in harder to find locals would have been nice. That said there is very useful information and at least some good visual referencesQuality:The book feels nice and looks pretty but the pages feel a little thin and "feel" tear-easy to me. Also, the ink in my copy was a little off I guess and while there was no cross inking on the pages, there was a residue that I wiped off with slight smears and page sticking I had to be careful of on my first go-through.

I saw this book and had to have it. For I am GM who constantly does things on the fly, and doesnt preplan adventures. Face it, you have no idea where the group is going to go, and I hate "railroading" them. This book is perfect if you need some quick stats or just some random encounters. A lot of Useful info in this book. Only bad thing is that it is very small in pages, and I do not think its worth its full price, even at the discounted prepaid price I got. This book is maybe a 14.99 - 19.99 type book.EDIT: (Dec 2008)Now that I have used this book more since I first purchased it, I am quite happy I did, this is a great tool for GM's. Its full of great ideas for mini-adventures as well as enough to pre-plan a full blown out campaign. If I could re-rate this, I would give it 4 stars. Still, I wish it was bigger as in more pages, thus I can't give it 5 stars.

What "Threats of the Galaxy" provides is tons of character types and a few creatures and droids for your characters to beat up and dispose of. You could think of this as the Monster Manual for the Star Wars universe. GMs will find this to be very useful for their campaigns. However, there isn't much help for scaling the levels of NPCs or creatures, so you'll still have to bit of work. Also, there isn't much support for creating your own characters or creatures. You'll have to hunt and peck for types of characters that will be able to match the levels of the characters in your campaign. It's a bit of inconvenience, but the characters that are in this book are very solid.

This is basically a Monster Manual for Saga, split into NPCs, creatures, and droids. As a miscellany of opponents, it does a good job: you'll find plenty of people and beasties to throw against your PCs. There's some neat new rules and PC alien and droid options, too.The organization could have been better. For instance, instead of slipping in the option to play Miralukas under Jerec the fallen Jedi's entry or playing a Bith under the Black Sun Vigo entries, why not put the new race options in one place at the end? The same goes for new equipment, skills, and feats.But the entries themselves are quite good. In addition to stat blocks, you get commentary on what role the character, beast, or droid can play in an adventure. A number of entries are statted out at different Challenge Levels, too, and in the case of NPCs, include advice on what sort of lower CL minions such an NPC would tend to have.Overall, this is a useful book; perhaps not a must-have at $35, but for Amazon's much lower price, I'm satisfied.

Purchased as a gift. Well received.

I'll start with the positives. The book is nicely put together for the most part, and of good quality. It has a nice selection of characters from the various books, games and movies--except for the ones that will be included in other books coming out in the next few months, such as a KOTOR guide and a New Jedi Order supplement.The thing that I don't like about this book--it should have been included elsewhere. They "slimmed down" the rules in this iteration of the game, but they overslimmed. So instead of having all of these characters in the core book like they did in the past, they pulled them out and charged me for yet another book. And what is this desire to continue printing the books in this odd size? 160 pages really means about 120 when you factor in the smaller size of the pages.Many of the characters don't have any pictures or drawings at all, and as I said, they really rob you by leaving out a bunch of the major players, only to put them into other books and charge you AGAIN over the next few months. They really could have and should have done a better job with this, but the material that you get is reasonably good, but it is certainly priced to high.

The book you must have if you want to kill those pesky jedi explorers in the most extravagant ways possible.

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